Applications: an introduction


Welcome to the fascinating world of applications! Everyone who uses a computer uses applications. I guarantee.


Applications are programs that are used to allow the computer to perform the functions that the user requires. Such examples of these are:
  • Windows Media Player
  • Paint
  • Microsoft Word

In other words applications are computer programs designed to aid the user.

Advantages of applications


So what are the advantages of applications? Since the development of computers and the similtaneous creation of application, the world has been allowed to become far more efficient at virtually every topic available. Using the previous examples from above the advantages can be highlighted:

  1. Since the invention of applications such as Microsoft Word, written text has become faster, neater and as a result better.
  2. Windows Media Player allows for music to be stored on your computer and copied onto a blank CD.
  3. Paint allows for images to either be edited or for users to create images unique to them.

So applications allows for improvements in all major areas:
  • Science: the development of applications that develop graphs allow for greater accuracy.
  • Geography: Applications such as Google Earth allow for a greater knowledge of locations.
  • Art: Programs like paint allow you to create your own art with a wide array of options.

(And so on.)

Disadvantages of applications


Despite the many advantages of applications there are a few disadvantages as well. Due to the heavy emphasis on applications in modern society, there are some ethical concerns arising. While these concerns are few they are still relevant and should be acknowledged by users of applications:
  • Copyright: the use of applications allows for ease of information collecting. Copyright can be lost within the vast virtual world that applications creates, making work less unique and the workers less acknowledged.
  • Security: applications such as Photoshop can be used for unethical purposes by malignant users. These users might have an intention to create a falsely incriminating and realistic picture to hurt some one's reputation or for personal amusement.
  • Loss of identity/culture: The virtual world that applications create can be immersive and can draw in youths from all cultures. Such youths may desire to live their lives amongst technology and in the virtual world lose their identity or culture.